Spell
NormalCard of Demise
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10846
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
Card of Demise — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 50.3 · Deck: 52.7 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Extender
Why it scores here
Card of Demise is a draw spell whose value is access: it draws the hand up to 3, which is strong when the hand is nearly empty and has no board effect of its own. Its 400/400 deck inclusion across 34 archetypes confirms it is a practical, portable pick, but guardrail 3 means that ubiquity does not raise the score. The End Phase clause sends the whole hand to the GY, which costs card advantage and keeps it from scoring higher on resource economy, and the spell cannot be used as material, so its material and interaction axes are near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Present in all 400 sampled decks at about 2.39 copies per deck, with 34 archetypes and strong partners such as Pot of Duality and Skill Drain, but it must be drawn itself and no starter or searched stats are supplied (observed/inferred). |
| Combo & Conversion | 45 | No recorded boards; the draw-to-3 converts an empty hand into three cards, but it builds no board on its own (inferred from text). |
| Resource Economy | 45 | Draws up to 3 cards, offset by the end-phase send of the entire hand to the GY, a net card cost when the hand is full (verified text, inferred net). |
| Effect & Interaction | 15 | The only interaction is that the opponent takes no damage this turn, which is minor and not disruption (verified text). |
| Material Utility | 5 | A Spell card cannot be used as Link, Synchro, Xyz, or Fusion material, so the body converts to nothing (verified card type). |
| Resilience & Flexibility | 30 | Single-activation, once per turn and can be stopped by a generic spell negate, with no redundancy within the card (verified text, inferred). |
| Deck-Building Efficiency | 60 | A simple, low-cost spell with no garnet or lock, but the evidence shows 3 copies per deck against a TCG legal limit of 1 and Forbidden in MasterDuel, which lowers the efficiency score (observed/verified legal copies). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 50.3, Deck ≈ 52.7, Meta = provisional. Modifiers: Forbidden in MasterDuel (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Draws up to 3 cards, a clean card-access effect
- Appears in 400/400 sampled decks across 34 archetypes, confirming a portable role
- Strong partner support: Pot of Duality (67.8%), Skill Drain (62.5%), Solemn Judgment (55.5%)
- Cheap to run with no garnet or lock
Weaknesses
- Sends the whole hand to the GY at the End Phase, costing card advantage
- No board effect and no material value
- Only one activation per turn and no Special Summon during the turn it is activated
- Forbidden in MasterDuel and limited to 1 in TCG, against the 3-copy usage in the evidence
Counters / choke points
- Generic spell negation, e.g. Solemn Strike and Solemn Judgment, when the card is activated
- Hand disruption, which removes the card before it resolves
Best use
Draw-to-3 access spell for hand-light turns, used as a card-access extender. Decks: Morganite, True Draco, Monarch, Runick (Mysterune), Dinomorphia. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: draw until 3 cards in hand; no damage this turn; End Phase send of entire hand to GY; once per turn; no Special Summon this turn; Spell card type, so it cannot be used as material; 400/400 sampled decks run it; 34 distinct archetypes; 94.8% in gameplay type 7
- Observed: Top partners: Pot of Duality 67.8%, Skill Drain 62.5%, Solemn Judgment 55.5%; Usage statistics: Temple of the Kings 75%, Morganite 66.7%
- Inferred: Accessibility is conditional on drawing the card itself, since no starter or searched stats are supplied; Net resource value is negative when the hand is full because of the End Phase send to the GY
- Data gaps: no combos supplied; combo conversion is text-only inference legal copies masterduel 0 conflicts with 3 copies per deck in the sampled decks; the format of the deck sample is unclear no rulings or FAQ supplied for the draw-to-3 and End Phase interaction






